![]() ![]() Julian was convinced a more photorealistic style was not only more ideal, but cheaper than a stylized style. There was an ongoing debate about the graphics style. One could only imagine how bad things could have gotten had we really been under pressure. I should have seen the signs a long time ago, on how we couldn’t really work as a team under the easiest of conditions, no oversight, no investors, no deadlines, no expectations. This has become much more long-winded than I expected, but I think it’s important for me to share the most important facts surrounding the project. Despite all of these events, it took until July this year for Ian to finally call it quits. There are several more amusing anecdotes of this variety, but the most incredible one must be when Stefan's replacement, an industry veteran named Vijay Lakshman, tanked an $8M publishing deal (with a company that sounds like it may have been Paradox Interactive) by demanding $12M to "compete with the upcoming releases of Cyberpunk 2077 and The Elder Scrolls VI". The team's business guy, Stefan Metaxa, soon left after a last ditch attempt at salvaging the project by arranging a weekend meetup at a rented house (apparently much of the weekend was spent goofing off and watching livestreams). Another programmer quit after realizing that Julian had no intention of doing any real work after losing the argument over which engine to use for the game. The trouble began when the team drove away their programmer (implied to be infamous former Morrowind designer Douglas Goodall) by talking shit about his politics in a post-video conference chat. ![]() Julian LeFay comes across as particularly bad, a dilettante who treated the game as a hobby while still demanding authority over its design direction. It's an amazing read that provides a first-hand account of just how clueless these vaunted gaming industry veterans can be. Thanks to a post-mortem published by Ian Phoenix (AKA Indigo Gaming), a YouTuber who was the game's marketing director and largely responsible for getting the team together in the first place, we now know that this may never happen. We didn't post about it on the front page at the time, since I wanted to wait until they had something more than a placeholder website and a Discord channel. We soon found out that the company they'd formed was called OnceLost Games, and at the end of the year the upcoming game's title was revealed to be The Wayward Realms. Last year, we learned that a number of Bethesda veterans from the 1990s, including names such as Julian LeFay and Ted Peterson, had teamed up to develop a new RPG inspired by the design principles of The Elder Scrolls II: Daggerfall. ![]() Tags: Julian LeFay OnceLost Games Ted Peterson The Wayward Realms ![]()
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